I'm done with the main critical path of the game now, all that is left is some end-game fluff, optional boss battles, endings, things like that. I think that the basic way the player will take through the game is solid and allows for a bit of exploration as the player feels is adequate. However, I have to make sure that movement is fluid and that the exploration skills given are powerful enough to be truly useful.

Of course, what I call "end-game fluff" is a big part of the game, about 40% of the game's content is locked before you get there. In terms of rooms to visit, at least. Enemies are a bit more widespread than that and I still am unsure about the final count for items, gun parts and gear for the player. I'll get there when I'm done with the map.

Currently working on: Designing the map

Time spent on the project so far: 25 hours

Posted
AuthorJérémie Tessier