Today I spent most of my time continuing the map and spent most of my time thinking really hard about the way paths get opened up later in the game. I thought it would be complicated, and I was kinda right. The obvious paths are easy, but if you get at some place with a certain ability, it's not clear where you can or can't go. I think I've got a good grasp on it by now.
Currently working on: Designing the map
Time spent on the project so far: 20 hours