One of the things I didn't plan when I started my map is how the locked doors and enemies are spread across the game At first I thought I could get unique doors for each room that would get unlocked linearly as you progressed through the game but then I noticed that I wouldn't have enough rooms and enough doors for the later stages and I kind of ran out halfway through. It's not a big deal, I can just change the way doors work after a little while in order to accommodate the endgame. 

I also noticed that in my first stages I just spread the enemies very thinly, new kind of enemies would appear after many rooms while in the later stages, enemies change like crazy. As long as I add all kinds of enemies so everything is thoroughly represented, it's fine. I think?

Currently working on: Designing the map

Time spent on the project so far: 17 hours

Posted
AuthorJérémie Tessier