Buffs weren't properly defined in the game so far, there was only one (Small overclock, giving you faster skill cooldowns for 30 seconds) but it was a boolean that I set on or off, which isn't useful if I want to have more than one buff, save the buff state, etc. So now I'm working in a buff system where the character will have a list of buffs and they will be visible in the menu (so you know what buffs you have) and things like that. It'll also allow me to save/load the buffs (beforehand, if you used a buff item and died, the buff would be gone when you reloaded)

Buffs.

Currently working on: Buff system

Time spent on the project so far: 227 hours

Screenshot after the jump: Minecarts on FIRE

Posted
AuthorJérémie Tessier