A few bugs here and there, enemies stuck in the floor, scripts acting wonky, challenges not completing properly, but nothing that's taking too much time. I removed the full heal on level-up because for the first X levels, you level up crazy fast. I've changed the experience curve to level * 2 instead of a flat 30 required for the next level. Doing so made a few things easier - the first fight against Brigadier B, for instance - so I might balance that later on. That being said, the game's fun, which is what matters, right?

Currently working on: Testing the whole thing

Time spent on the project so far: 180 hours

Posted
AuthorJérémie Tessier