I've decided to make the objects that rule if you should be moving to another map square instead of circles, but that didn't go so well, so I went back to circles. I've also fixed the weird physics of standing on a minecart, now the player doesn't stick as much if he tries to move while on one of them. Also my tester is having issues figuring out what keys do what. I really should show the 'controls' screen when you start the game, if this is to become an issue.
Currently working on: Continuing the story
Time spent on the project so far: 205 hours