Now the flamethrower properly deals fire damage and can burn enemies. Enemies suffer from ailments like the player does, but if they get stuck with one of them, it stays until they die. I think I'm going to make burning less damaging for the player since it's so easy to get burned in the fire world. Right now it's 5% remaining health per second? It's a bit much.
Currently working on: Continuing the story
Time spent on the project so far: 153 hours