Not much to talk about today, I've been swarmed with actual work so I didn't have much time to spend on the game this morning, about one hour instead of my target two. 

I've been wondering about where the difficulty will come from in 100RTBD; The maps themselves aren't that difficult because they're small and you can try them as much as you want since you automatically respawn in the same room when you die. The challenges could be more challenging, I could make the side-content also more difficult to get. Bosses also. But I also have to be careful - a player that manages to avoid good gear and items will have a though time if he's locked in a boss fight that he can't get out off. Maybe I should make it so the player respawns in the PREVIOUS room when he dies in a boss fight?

That seems like a plan.

Currently working on: Continuing the story

Time spent on the project so far: 168 hours

Posted
AuthorJérémie Tessier