Today I fixed a few bugs, enemies were moving out of bounds and were acting very strangely, this was because the bounds detection was not placed appropriately, I'll know it for the future. I also fixed a bug where the flamethrower stopped shooting when you died/respawned. It was because the flamethrower's flame is attached to the gun and I forgot to set a local scale to the bullets AFTER the gun was set as their parent. Fun stuff!
Currently working on: Continuing the story
Time spent on the project so far: 156 hours
Screenshot after the jump: Fire room