Devious Dungeon 2 is okay as an iOS platformer with RPG mechanics. It's fairly balanced, the difficulty curve goes up in a manageable way and although coins are sold, you don't really need to buy anything with real money. That's probably one of my biggest issue with the game, in a weird way, there isn't much to spend your money on in order to get an easier time with the game. But that put aside, it's a pretty fun one.
Outland is a really cool idea and a really good game as well. It's a puzzle platformer where you can switch between red and blue, while you're red, you can jump on red platforms and blue bullets can hurt you, when you're blue, you can interact with blue objects and red bullets hurt you. You also can only damage enemies of the opposite color. These simple ideas, added to a metroidvania shell with a very neat artstyle combine to form such a thing as a 'bullet hell platformer' that plays well and should be tried.
Oddworld is a unique idea; even with its old age, not many games tried to do the same thing as it did. It's a platforming puzzler game where you have to escape an evil factory while at the same time attempting to rescue your friends. Your character has close to no weapons - bar grenades you find in dispensers, an array of keywords you can say and a mysterious chant - and your enemies are many and pretty dangerous, with their guns and mines and other lethal means to stop you.
I have nothing against ports of ports of games, but GameBoy Advance-area platformers are weird things to port on PC. SRRDC is one of those games, added more or less as-is to the world of personal computers. It's okay for what it is, but I didn't spend more time on it than I had to. Some weird art choices, some weird systems here and there and precise platforming using the keyboard don't collide well in this weird belly-dancing metroidvania.
Volgarr the Viking reminds me of Ghouls And Ghosts, it reminds me of old platforming games with brutal difficulty, few options for the player and very precise mechanics. I'm giving it a 3/5 mainly because it's not for me; It's too difficult and the lack of difficulty options - that might have diluted the game's core essence - made it impossible for me to get anywhere past the second 'stage' of the game. It's well made and I'm certain there is an audience that wants exactly that kind of game, but that audience isn't me.
Super Time Force Ultra could have been amazing instead of just great if it knew what it wanted to be and focused on one aspect of the game. As it is, it's kind of a mess to play, quite bad with the keyboard and only made a little bit better by the use of a controller - something I try to do as little as possible with PC games - and while there are a few design decisions here and there that I find just weird, I had a great time with it and I think it's a charming game most people should try.
Escape Goat 2 is a delightful puzzle platformer where you play a goat for some reason, and you complete various puzzle rooms with different themes and mechanics in a few themed worlds. To do so, you have headbutt attacks, a double jump and a little mouse companion that you can use to do tricks. I've enjoyed my time with the game although I've found the controls a bit hard to get around, especially in the later puzzles when you're required to do many things in quick succession in order to succeed.
It's very hard to find a flaw in The Swapper because what it does, it does very well. It does very little, in some sense, but as a puzzle-platformer, I loved it. It felt like one of those games where you could add enemies and a health bar and you would have a full-on metroidvania but instead you have nice puzzles playing around with creating clones and warping to them with an interesting story and simple controls.
BattleBlock Theater is a platforming game where you need to collect gems in order to complete sets of level with an ever increasing amount of mechanics stacking on top of each other. This game is pretty quirky with the way it tells a story and it's also in general pretty good, although I've found that it wasn't focused enough in the platformer way or the puzzle way for my tastes.
Shovel Knight is a great game, Shovel Knight is an important game. From the success Kickstarter story came this little retro platformer that merges many old NES games together and adds modern sensibilities in order to create a neat little package that I had tons of fun playing through. Although - as most games usually are - not perfect, Shovel Knight is the best mash-up of Super Mario Brothers, DuckTales, Castlevania and Megaman I can think of right now.
I've been very disappointed by MagRunner: Dark Pulse, the stuff I read about the game made it seemed like it was going to be much like portal and then at some point become scary/creepy/gory in some way shape or form, or involve monsters of some sort. After playing it for a few hours and being stuck at some puzzle at the beginning, I decided that I wasn't ready for what was to follow and didn't enjoy my time at all.
Lego Marvel Super Heroes isn’t very good. The last lego game I’ve played was the first Star Wars one and that was a while ago. While I think this game has some charm with its characters and references and while I think somee of the core gameplay is quite solid, there was too much of a confusing mess when I tried playing this one and I stopped pretty quickly to go spend my time somewhere else.
As far as iOS platformers go, SpellSword is fine, you pick up cards that enchant your weapon with various spells while killing monsters, looting rupees and completing missions, between them, you upgrade your character and buy more gear. It’s fine, but it would be better on something with actual controls.
I have no nostalgia for the old NES game of the same name, but Ducktales Remastered embodies the two side of videogames, old and new, in a compelling package that was an amazing blast to play through, I would recommend it if you enjoy platformers or nostalgia or just like ducks.
It has been a while since I played a metroidvania and Valdis Story: Abyssal City didn't disappoint me for the largest part of the game. It's an amazing game with skills and equipment, and interesting alignment system, crafting recipes, challenging bosses and some nefarious platforming puzzles. I really wish I could've beat it.
Rayman Fiesta Run is a little running game where you jump, punch and glide across levels, trying to collect everything. I liked it quite a lot, even if some of its systems attempt to change the dynamic of the game - and fail at it - and the very shallow nature of the upgrades you get along the way disappointed me.
Risk of Rain has great core gameplay mechanics. It's a platformer/roguelike where you pick a character then need to find teleporters to get back to your ship without dying. There are tons of items you can randomly find during your journey, each class has different abilities, there are tons of unlockables / challenges, the game is pretty difficult but rewarding and I really love its style. It has, however, a fatal design flaw.
It's in Early Access, it's in Beta, call it what you will. The version of Mercenary Kings you can play right now is still loads of fun and seems feature complete enough for me to relate what I've experienced during my playtime with it. At it's core, MK is a mash-up of Borderlands, Metal Slug and Monster Hunter. The shooting is of the 2d sidescrolling variety, you have a ton of gun parts to customize your weapon with and you can capture enemies and killed monsters drop materials. It's not perfect, but it's not officially out yet.
Rogue Legacy is a roguelike platformer with plenty of very interesting mechanics. The way your new characters come to life when your old ones die, the exploration of the castle, the options you have to customize your characters, everything is almost flawless. I've found some issues here and there that I would maybe tweak a little for the way I like to play games but otherwise it's a blast.
UnEpic is a Metroidvania with some interesting gameplay concepts brought down by an uninteresting story and immature characters, but mostly disappointing because of some key systems that I didn't enjoy playing around even though it felt like a Castlevania game by moments.