HPAWS is a really interesting little shop simulation game where you run a weapon shop, working with various smiths in order to research, build and sell the best weapons available and progress through a bunch of little quests in order to get fame, money and give experience to the buyers of your gear. I really enjoyed it and I wish I had more time to play it because the fun of discovering new recipes and upgrading your shop really hooked me. On the down side, there are a few options that this game really could've used to make the experience truly perfect.
Nonstop Knight is a great idle experience. With graphics that reminds someone of an action RPG and with a few gameplay systems to engage the player, I was completely hooked and played it for much more than I usually play these games. In a sea of idle games, I would totally recommend Nonstop Knight for many reasons including the progression, level of customization and potential for unlocking new stuff that are all so important in a game like that.
voi is a pure little puzzle game on iOS where you move black shapes in order to create a target image. Overlapping black creates white and layering these shapes on top of each other will finally result in your goal. It's a real neat little game even if I just pretty much described it in its entirety. I went through all it's puzzles and I wholeheartedly recommend it to puzzle fans.
Egg Inc. is an incremental clicker-like game where you press a button to hatch chickens that lay eggs that you then sell for money to buy upgrades to hatch more chickens and lay better eggs faster, to get more money so you can upgrade your eggs and then prestige to get even better eggs. It's a really neat idle game - even if it's idle component isn't free by default - and I sunk a ton of hours into it, and even a few bucks! It's a cool game.
Human Resource Machine is a great puzzler on iOS from the World of Goo and Little Inferno people. In theory, it's a game where you put commands in a box to take inputs and produce outputs defined by the game in order to solve puzzles. In practice, I find that it's more or less a game where you code in assembly language and while that might not be the cup of tea of everyone, I really enjoyed it!
Unmatch is a puzzler on iOS where you need to move hexagons around so there are no matches between them. These matches occur when sides of the same colors are adjacent, so you swap them around until no hexagon is matched with any other. The game adds a few more mechanics over its long level list, but the core idea always remain the same. I've completed it - although not perfecting every level - and I really enjoyed it!
Reign of Bullets is a great little shooter with customization and a good progression system. The game isn't completely without flaws, but I think that I've enjoyed it much more than many other things I've played recently, and the simplicity of its core gameplay added to the complexity that can stack upon it via its many systems create an experience that while a bit reminiscent of old flash game, is totally fun to play.
_PRISM is a really neat little puzzle game that reminded me of The Witness in some ways; you start in a puzzle 'zone' and do some easy puzzles to learn the rules and everything, then move on to more difficult ones, rotating giant things around, trying to get to their core. It ran kinda badly on my iPad 3, but that's starting to be the norm these days; Maybe I should upgrade at some point?
Overwatch is great, it's one of these Blizzard games that you can see yourself playing for a good while. First forays into the first person shooter genre from that company that I like so very much, Overwatch is the remains of a cancelled MMO project where you play a cast of colorful and various characters with different abilities and playstyles to shoot your way to victory in a handful of maps with predefined objectives. The characters are great and the gameplay loop is so polished that I didn't hesitate for a second to give this game a perfect score in my book.
I Keep Having This Dream is a delightful little game that I would keep playing to completion if my plate wasn't already full as-is with other games to look at. It's a roguelike puzzle game where you place tiles in order to get to the exit of a series of increasingly difficult levels while followed by an entity called The Nemesis. You level up and find new gear, you unlock new enemies and new events to hinder and help you and you try to get as far as you can. It's great!
Grim Dawn is the spiritual successor to Titan Quest, an Action RPG that I've played for a great number of hours back in the days. Backed from their own website, then on kickstarter, it came out only a short while ago and I've managed to play through most of it as two different classes. It's a really neat game full of interesting mechanics that keep the genre fresh and leave the nostalgia simmering below the surface. I had a ton of fun with it, even if - as usual - some aspects did leave me a bit frustrated and could've been ironed out a little.
Victor Vran is a great game, it's the follow up to the Incredible Adventures of Van Hellsing that I always wanted, an Action RPG with tons of contents, reasons to explore the arsenal at your disposal, challenges, crafting, loot and a weird almost moba-like core mechanic. I completed the game in about 18 hours, but that's mainly because I messed around all the challenges and secrets to find before finally going to that last boss, I had a really good time with it.
I didn't exactly know that Soda Dungeon was going to be an idle game and I was pleasantly surprised when I hit the sweet spot of the gameplay loop. You hire adventurers to run through a dungeon, get gold and items in order to make the next batch of adventurers go further while allowing you to buy upgrades for your tavern and unlock new classes as you go. Then after a while you reset the game and start over with some bonuses. You can manually control the battles, but otherwise, everything is automated. It's a great game and I can't wait to continue playing it.
Trimps is a great idle game; It's got everything you need from one of these, progression, interesting choices to make, lots of unlockables with multi-tiered upgrades and challenges, time consuming activities, a simple and clean gameplay loop and a few new ideas that make it stand out from the other idle games of this world. This is currently my idle game of choice and I play it everyday, managing my Trimps to continue progressing through the game while also doing other things. It's a really neat thing.
Beat da Beat is a great game on iOS, it's a bullet-hell like shooter where music dictates when enemies and bullets are going to spawn. With a great soundtrack, precise controls and a few good customization systems layered over it, I had a ton of fun with this game. It's not entirely perfect, but if you enjoy shooters or music games, this one is a custom-tailored experience for that platform, and it works.
Letter Quest: Grimm's Journey Remastered reminds me of Bookworm Adventures, in a good way. It's a game of letters where you use a grid of tiles to make words in order to damage your opponents and find treasures. Along the way, you buy various upgrades, complete challenges and unlock new stuff. You can customize your character in many ways to fit better with your playstyle and the game gets plenty challenging and I lost many hours to it while trying to complete every objective, obtain every achievement and finish all of the elite levels. It's a really great game.
I'm still a bit confused with The Beginner's Guide because I can see two explanations for it; Either you have to take it at face value, in which case the game is a bit creepy in spots and maybe passes way over my head, or you can see it as a literal work of fiction; a meta commentary over game development, in which case I feel that it's great and powerful at what it's doing. Since I really have no way to know, I'll average these thoughts out and summarize them by saying that TBG is a great thing.
Undertale is amazing. It's a funny, whimsical, sometimes nonsensical, sometimes disturbing turn-based RPG with a flair that I cannot help but compare with Earthbound in some ways. The strength of its plot, the complex story you can experience multiple times, the depth of it's mechanics (pretty cool wario-ware battle system) and the humor make this a game you won't want to skip if you're a fan of any of these things.
I've spent so much time on Adventure Capitalist. Countless hours tapping things to upgrade them so I would get enough money to buy more things and upgrades to get more money to do that ad infinitum. Then you reset your things but you get even more money next time. And the numbers go really really high and you can buy things to make the numbers go even faster. It's basically the only iOS game I've played so far that made me watch its ads gleefully - because it made the numbers go faster, and watching a 30s ad is always worth it to do that. If you like idle game - which I'm not sure what that says about you, or me - you gotta try this one.
Does anyone remember what D3 was like when it came out? What a shame, what a bunch of wasted potential. I vividly remember not being unable to complete any kind of end-game fight since enemies overpowered me by a huge difference. There was also no good loot to find, everything 'nice' I had at that point was bought at the Auction House using gold. Also enemies regenerated when you died, so fights were terribly boring. There was nothing to do except run the story over and over... Heck, I remember when hanging around Tyrael in Act 3 and leave him kill stuff was a viable strategy! The diablo 3 expansion fixed most of these problems, and 2.3 is just another step in a path of greatness.