Hammerwatch has many flaws, it gets boring and repetitive after a while, it's brutally difficult and worse of all, it's not randomly generated. I thought this was going to be a roguelike, based loosely on Gauntlet with deeper RPG elements. I was wrong on the roguelike part, this is more of a hack-and-slash with a tendency for traps and ridiculously high number of enemies.
Here is a nice paragraph. Plants vs Zombies 2 is an incredibly polished, well-made game that builds upon its predecessor with new zombies, new plants, new level types, a map-based progression system that allows you to unlock upgrades in the order you want, power-ups and boosts to help you defeat difficult challenges, endless maps to try and tackle and the same addictive gameplay that made PvZ so good. All of this, and more, if you're willing to stomach tons of f2p Junk.
Dig! is a bad remake of Qix. There's some slightly interesting stuff around the main game (upgrades, hats, collectibles, museum upgrades and things like that) but while you're moving around trying to dodge things and get treasures, the game feels too busy and most of the things you're against are unexplained.
When RIFT came out, it was an MMO like World of Warcraft; You bought a box for 60$, you paid 15$ a month to play and everything was open to you without the need to spend more money. The game was fairly grind-heavy but had a few good things going for it compared to WoW. Fast-forward three years, the game is free-to-play and the things that were good and special back in the days are afterthoughts now.
UnEpic is a Metroidvania with some interesting gameplay concepts brought down by an uninteresting story and immature characters, but mostly disappointing because of some key systems that I didn't enjoy playing around even though it felt like a Castlevania game by moments.
Marvel Heroes is a weird mix between archaic action RPG systems and MMORPG sensibilities that blend from mission to mission until you're funneled in a straight line to daily repetitive quests that aren't very fun and might even require you to pay money to play them.
BattleStone is an action-rpg type of game where you move a character around to accomplish quests that often are simply to kill things using swiping motions and special powers that fill up over time. You can rack up combos by keeping away from the enemies's attacks and get gold that way. That being said, a bad camera and aggressive free to play design makes it difficult to get into.
I used to play a game in high school called Motherload. You had a little ship with a drill and you could drill down the earth to find treasures, but it was dangerous. You had to be careful about bumping into the walls and floor, you were overheating constantly and running out of oil was a death sentence.
I don't mind fighting games on the iPad, Infinity Blade proved to me that it's doable and you can have complex, fun fighting systems even with the limited control options. I wondered what kind of game Injustice would be on the iPad, being sure that it couldn't be a port of the hit console mortal kombat-like fighter. I was mostly right, it's not.
Shufflepuck Cantina is a weird game, on one hand you have an interesting air hockey game with power-ups, special moves, and prizes to be won, on the other hand you have a deep achievement system, shops, different NPCs with stories and moves to master, quests and some gambling here and there.
Besides most Mario Kart games and TrackMania, I don't play racing games. Maybe it's because, like sports games, they emulate reality on a level that I don't find fun, maybe it's because I'm terrible at them, maybe it's because my gaming time isn't something I can just share between every game in existence, having tried NFS:MW, I think there is pretty good stuff in today's driving games, even tho I can't help but feel like they're missing part of their potential audience.