WildStar was very disappointing because I felt that it improved very little over World of Warcraft-era gameplay and systems. Yes, it did add a few things, but nothing that prevented me from being either overwhelmed by content spread across huge maps, stuck with no quests left to do or confused by some design decisions and apparently simple oversights that were had over a few systems across the game.
Battleheart Legacy is a fine iOS RPG that has some of the mechanics from the older Battleheart game. While it's predecessor was a series of RPG fights in single-screen rooms, this game is more of a complete adventure where you move around, fight random and scripted encounters, learn passive and active abilities for various classes, buy gear and complete quests. It was a good time even though I've had a few issues with it's mechanics and the way it told part of its story.
I've been very disappointed by MagRunner: Dark Pulse, the stuff I read about the game made it seemed like it was going to be much like portal and then at some point become scary/creepy/gory in some way shape or form, or involve monsters of some sort. After playing it for a few hours and being stuck at some puzzle at the beginning, I decided that I wasn't ready for what was to follow and didn't enjoy my time at all.
Tales of the Adventure Company is a game where you have to go through floors of grid dungeons in order to fight a boss, along the way you defeat random enemies with various powers and weaknesses, collect new party members and find potions to boost them. I had a good time with this game, although there are a few bugs here and there like keys appearing out of nowhere and interface layers piling up on top of each other for no reason.
Don't Starve is a survival game where you spawn in a new world every time and you need to gather materials, fight creatures and craft new things in order to progress through the various technologies and magics, all in the name of not being killed and not dying of starvation. Depending of how the world starts, you might be able to quickly get gold and get right along with the science machine - or you might be stuck between tombstones and spiders and die.
Angry Birds Epic might be a good game, it might just be. I would have gladly paid 10$ for that same product without the free to play junk, the unbalanced enemies and the random popups to try and bait you into clicking on ads. ABE might be a good game in a parallel universe, but in this one, it’s a neat idea flawed with greedy intentions.
The question is quite simple, did you enjoy The Incredible Adventures of Van Helsing? Because there is no greater question about your love for Action RPGs or certain kind of games, TIAoVH2 is a direct sequel in story and actual game engine to the first game, for better or worse. I completed it in a few days, so it wasn’t bad by any stretch, but the problems I’ve found in the first game were still there - sometimes even amplified in some way.
There is not much to say about Demons vs Fairyland as it reminds me of many other tower defence games with a few things thrown in there to try and change the basic gameplay structure. I can’t say that I’m a fan of some of these things and while playing on easy, I’ve found the game too difficulty - a fact that is only exacerbated by the pay-to-win items you can buy.
Forge Quest is early access, that means the game is not completed yet. It also means that some of the issues I have with it could be fixed when the final product will be released. I had quite a fun time with this little hack and slash RPG, but it ended in a frustrating dungeon experience, brought by procedural generation of rooms, always an interesting mean to create replayability with the caveat of lacking hand-crafted expériences.
Bicolor is a fun little puzzle game with very little issues. Then again, the gameplay is also pretty straightforward, you have to fill the screen with one color by moving tiles around. They have a number on them, and that’s the number of squares you have to move them before they disapear.
Transistor is an interesting game, going in blind, I thought it was going to be some kind of action-rpg where you could stop time to have an easier time with some enemies. I didn’t know there would be a talking sword, I didn’t know there would be level-up mechanics, I didn’t know much, really. I enjoyed it quite much since I beat the game in three days, playing here and there where I had time. A fantastic little game, flawed in spots, but still pretty good.
FTL: Faster Than Light is a great space-themed roguelike. The core mechanics are pretty great even adapted for the iPad. From moving around the galaxy to fighting enemy vessels, there is much to do and many tries need to be taken in order to get to the end, more so to defeat the last boss
Lego Marvel Super Heroes isn’t very good. The last lego game I’ve played was the first Star Wars one and that was a while ago. While I think this game has some charm with its characters and references and while I think somee of the core gameplay is quite solid, there was too much of a confusing mess when I tried playing this one and I stopped pretty quickly to go spend my time somewhere else.
Knights of Puzzelot is a haunted game, haunted by the specter or free to play mechanics and tactics to get your money. The core game is quite good, but that’s even more of a bummer when almost every step of the way, I’m left wondering if something is difficult because they want me to pay, or if it’s just annoying for the sake of convincing me to pay, or wondering if the next level is going to be the one where I have to grind or pay to get past.
One Way Heroics is a great little game, I really had tons of fun with it. It’s not perfect and I wish it was easier - as I do most roguelikes - but my issues I have with it are mostly of personal taste and nothing really ruins the game for me. I would recommend this game to anyone that likes RPGs with weird mechanics, especially roguelikes. I played about 10 different characters, more or less close to the big boss fight the game was warning me of, but I never saw it actually happen, sadly.
Wayward Souls is too difficult for being on iOS. The quick, almost twitchy-like type of control you need for something like this action RPG is impossible to achieve with touch controls and to make matters worse, the upgrades and systems don’t really work in any way that helped me get better after each successive try.
Coin Crypt is quite weird, it’s one of these games where your main resource isn’t something you’d usually expect to use as-is. In Coin Crypt, your special moves and your money are one and the same, you fight with coins that you collect in chests and on enemies. I’ve been a bit confused with it, and the lack of help on some systems made me not use them, but I had some fun with it, especially after I’ve figured it out.
There is a brutal simplicity in Hitman Go, one that flows from it’s very clean design and the refined list of actions players can take, one that stems from well-designed puzzles that eschews randomness in favor of careful logic and planning. That simplicity was a two-edged sword, but I had a fantastic time with Hitman Go
Reaper - Tale of a Pale Swordsman isn’t a very good game, I feel like it was designed as separate things brought together in a confused result, with a good visual style and some interesting RPG mechanics here and there, I only grew frustrated and confused with it
Altough it crashed to desktop quite a few times while I was playing it, I really enjoyed my time with Warhammer Quest and plan to sink some more as soon as I have the chance. It’s a great little RPG with interesting mechanics and hooks to keep me playing for quite a while