Rogue Legacy is a roguelike platformer with plenty of very interesting mechanics. The way your new characters come to life when your old ones die, the exploration of the castle, the options you have to customize your characters, everything is almost flawless. I've found some issues here and there that I would maybe tweak a little for the way I like to play games but otherwise it's a blast.
Knights of Pen and Paper is a turn-based RPG with a twist that makes you the players of a pen and paper tabletop RPG. Mixing story beats and concepts from the real world and a fantasy world, it's an addictive little game with very few issues that I played for a bunch of hours, broken here and there by technical issues that had me redo entire quest lines.
UnEpic is a Metroidvania with some interesting gameplay concepts brought down by an uninteresting story and immature characters, but mostly disappointing because of some key systems that I didn't enjoy playing around even though it felt like a Castlevania game by moments.
Quadropus Rampage is a mix of roguelike and hack-and-slash systems with some deep customization options, upgrade paths, random loot and good replay value that ultimately is held down by some unwieldy controls and a few spots of confusion here and there.
Scrolls is a collectible card game that follows the line of Magic The Gathering an mixes it a bit with figurine-based games to create an easy to understand blend of strategy and luck. It's interesting and some of the mechanics are changes that I like about the TCG genre but after playing it a bunch, I can't say I'm interested to play much more.
Kingdom Rush: Frontiers is an amusing tower defense game with enough customization options and neat little gameplay elements that makes it worth the 3.99$ price tag but also tries to catch IAP money through some other means that I can't say I care much about.
Marvel Heroes is a weird mix between archaic action RPG systems and MMORPG sensibilities that blend from mission to mission until you're funneled in a straight line to daily repetitive quests that aren't very fun and might even require you to pay money to play them.
BattleStone is an action-rpg type of game where you move a character around to accomplish quests that often are simply to kill things using swiping motions and special powers that fill up over time. You can rack up combos by keeping away from the enemies's attacks and get gold that way. That being said, a bad camera and aggressive free to play design makes it difficult to get into.
Prime World Defenders is a tower defense game with some RPG elements such as leveling up towers and collecting items to strengthen them, getting experience to unlock talents and grinding to get more gold and levels to be able to beat the most difficult ones. It required too much grinding for me.
Healer: A Light In The Darkness said it was going to make me the healer in a World of Warcraft-like raid. One guy, using multiple purchasable skills and different tiers of talents, helping a team of tanks and DPS characters to fight enemies. That sounded like fun! So I went and tried it.
I have never played a game in the Call of Juarez franchise; For me they all seemed like bad first person shooters about drugs, or something like that. I've heard and read good things about this one and I decided to give it a go. I'm pretty happy that I did, it's a pretty good game and the 15$ price tag makes it even better.
I used to play a game in high school called Motherload. You had a little ship with a drill and you could drill down the earth to find treasures, but it was dangerous. You had to be careful about bumping into the walls and floor, you were overheating constantly and running out of oil was a death sentence.
Diablo 3 came with great fanfare, Torchlight 2 had some good marketting, I've read about Path of Exile here and there and the same goes with Grim Dawn, now in alpha. Why am I starting with this? Because I never knew that The Incredible Adventures of Van Helsing was an Action RPG. I never knew it was coming out on steam and I looked at it the day it came out only to see what kind of game it was. I didn't think it was going to be incredible, as the title suggests.
I don't mind fighting games on the iPad, Infinity Blade proved to me that it's doable and you can have complex, fun fighting systems even with the limited control options. I wondered what kind of game Injustice would be on the iPad, being sure that it couldn't be a port of the hit console mortal kombat-like fighter. I was mostly right, it's not.
There is a great balance act when you're building an open world game; You need to have a main storyline compelling enough to have the player want to go forward with it and at the same time you need to have enough side activities to justify having the game being open world. A big open world without stuff to do in it only feels like a reason to run around (or drive) only to get to the next story beat. Sleeping Dogs succeeds at being a fun open world game with a few weird mechanics here and there but mostly interesting stuff to show.
I didn't back Star Command when it was on Kickstarter because I rarely back kickstarters, but I decided to give it a shot when it launched on the iPad a few weeks ago and see what kind of space game it was. This game has charm but a few issues that could easily be fixed. Okay, some issues are tougher to crack, especially the crew control, but I'll try to offer some insight on what is wrong with Star Command and what I would do with it.
I really love Neverwinter, I've had the most fun with it than with any other MMO in the last four years. After my /played is over fifty hours, I really want to play it some more instead of writing this, that can't be a bad thing. The game isn't perfect of course, and some of the F2P systems are quite annoying me, but it's got neat mechanics and plenty of stuff to do, so I'm going to write this and then go play it some more. I'm also trying a new format for my ideas that I will be spreading here and there in bold instead of making separate paragraphs about them. Tell me what you think!
This game does on-screen virtual buttons in a satisfactory manner, I haven't played many games like that but I found the controls good for an iPad platformer game. You jump with the B button and fire with the A button (and you can drag the A button up to fire upwards) while moving around to dodge enemies and projectiles, jump over pits and collect stars and skulls. There are tons of levels and tons of things to unlock.
I have to admit that I'm not the biggest fan of huge fantasy RPGS like the witcher, skyrim, kingdoms of Amalure, and the like. They have huge towns and even bigger maps where tons of people offer you tons of quests and tracking everything is a pain. You have a bunch of items that you pickup everywhere, some you could sell (but hold on to), some that might be used to craft something sometime in the future, you get a couple of skills and powers, some of which help you, some of which aren't enough to have you manage to defeat very strong enemies (that you can go fight right away because the world is so big and some foes are bound to be stronger than you) and you learn through trial and quick-saving what you can and can't do.
Epoch is quite like Infinity Blade. It plays similarly (With simple swipes and touches), has similar mechanics (you level up and buy things to get better) and kinda also looks like it (interface-wise), but I like it all the same! It has some issues that I'm going to get into later on, but is a neat way to spend a few hours getting good stuff and reading about the story.