Steampunk Tower is a perfectly competent tower defense game. Instead of building towers, you place turrets into a big tower standing in the middle of the battlefield. Enemies attack you from left and right and you can move turrets around to upgrade them or to reload ammo. Enemies are weak against some type of turrets but strong against other, forcing you to build a wide array of defenses, you can upgrade them between fights, using oh-so-precious dollars. It wasn't the best tower defense game I've played, but I enjoyed it.
Ironclad Tactics is a card-based strategy game, you build a deck of twenty cards from two factions, featuring a mix of Ironclads (strong robots that can equip parts), tactics, parts and infantry (lighter units that are useful on their own), you then take this deck through a multiple of scenarios where the goal is mostly to get your ironclads to the end of the screen to score Victory Points, some missions require you to kill a boss or survive, but most of the time you'll use multiple ways to gather VPs and win. You get AP every turn to use your cards and some maps include ways to make AP faster. I've felt disappointed by IT, but I loved it.
Here is a nice paragraph. Plants vs Zombies 2 is an incredibly polished, well-made game that builds upon its predecessor with new zombies, new plants, new level types, a map-based progression system that allows you to unlock upgrades in the order you want, power-ups and boosts to help you defeat difficult challenges, endless maps to try and tackle and the same addictive gameplay that made PvZ so good. All of this, and more, if you're willing to stomach tons of f2p Junk.
CastleStorm is a weird mix of Angry Birds and strategy RPG elements. The goal of most levels is the same; to destroy the enemy's castle. To do so, you fire projectiles, spawn units, use magic and try to complete special objectives to gain more money and more stars. The game has some fine ideas but it's a bit unsure of what it wants to be and so it doesn't do anything particularly well.
Kingdom Rush: Frontiers is an amusing tower defense game with enough customization options and neat little gameplay elements that makes it worth the 3.99$ price tag but also tries to catch IAP money through some other means that I can't say I care much about.
Prime World Defenders is a tower defense game with some RPG elements such as leveling up towers and collecting items to strengthen them, getting experience to unlock talents and grinding to get more gold and levels to be able to beat the most difficult ones. It required too much grinding for me.
Defender's Quest: Valley of the forgotten is a tower defense with light RPG elements that intrigued me as soon as I saw the screenshots. I love tower defense games and I have sunk countless hours into classics such as Gemcraft and Defense Grid so I decided to try this one to see if it was any good. And it is! Not perfect, of course, but full of neat little ideas.
Dungeon Defenders is a great take on the tower defense genre, I really enjoy playing it. I bought it on iPod (And it was a terrible experience all over) and waited maybe one year then I bought it on Xbox360 (Split-Screen Coop is not great and the griefing options were many) then on PC with all of my friends. Dungeon Defenders mixes action-rpg with loot mechanics and tower defense systems to create a nifty little game with some flaws that I'm going to look at in the following article.
Part tower defense, part action RPG, orcs must die 2 is a compelling package at first, there are tons of traps, weapons and trinkets to collect and upgrade and there are also tons of level to try and perfect. After playing with it to completion, twice, my desire to play it again is greatly diminished for various reasons regarding map and item systems design.