I feel like there's a trend with iOS games that I'm unsure about. The trend of having subpar core mechanics but really great fluff, random loot, leveling systems, skill trees and collectibles are added to games with weak gameplay loops. Nameless: The Hackers RPG is one of these games, I love everything around it but the main thing you do in it - fighting in turn-based battles - is poor. Also the anime style is not what I'd like in that kind of game but that's not relevant, design-Wise.
EvoLand is a small indie project that was greenlight to Steam talking about 'the story of the evolution of RPGs'. I liked the idea so I decided to take a look at it. I love games where you evolve through concepts by way of unlockables and I love RPGs, and EvoLand scratched both those itches with varying degrees of success.
I was a big fan of King Cashing 1, the idea of random (and randomness-based) battles combined with some customisation and a little bit of grind here and there appealed to me, so when I heard that they were releasing a new one, I downloaded it and dove in. Three days later, I think I have a good idea of what I like, what I dislike and ultimately what design ideas make KC2 a game that I enjoyed very much.