Idle Life Sim is an idle game with a really interesting visual style and core game system, but nothing else going on for it. The absolute lack of player actions beside watching ads and not playing the game for long periods of time (also limited by the game if you don’t buy some expensive doodad) made me lose interest quite quickly. I must say that I’ve tried a bunch of idle games recently and this one continues the trend of not letting the player do anything while idling, which doesn’t work for me. I wish they had made something else out of that game.

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AuthorJérémie Tessier
CategoriesiOS, Idle, 3/5
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Idle Crafting is a depressingly badly balanced idle game with a nifty style and a cute premise. What if you destroyed blocks in order to gather materials that you then use to craft tools to make you better at destroying blocks? In theory, that’s fine and fun. In practice this game is an ad-fest with blocks getting so difficult to destroy that you need to leave the game and come back later to upgrade your character and automatically-attacking pet friends. What I want from idle games are reasons to stay there and play, not reasons to put them down extremely quickly, and Idle Crafting gives me plenty from the second category.

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AuthorJérémie Tessier
Categories2/5, Idle, iOS
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Deep Town is a pretty interesting little idle game where you dig, create items with the resources you find, fight some underground enemies and collect upgrades to create new stuff to keep the whole process going. I found many systems and core tenants of the game to be fun and engaging, but sadly the whole affair is packaged in a free-to-play model that means it sacrifices much of what could make it great in order to sell you premium resources, turning it into a disappointing wait-fest.

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AuthorJérémie Tessier
Categories3/5, iOS, Idle
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Spaceplan is a strange but interesting story-based idle game that uses idle gameplay only as a story conduit where you are in a spaceship and need to figure out what happened to the universe by using the power of potatoes. Starting with small solar panels and ending with massive canons shooting energy-creating drones down at planets, I found the actual act of playing the game took too long and that it wasn’t super fun idle mechanics. Otherwise I was pretty curious where the story could go so that kept me going, but ultimately the ending also left me unsatisfied.

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AuthorJérémie Tessier
CategoriesIdle, iOS, 3/5
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Almost A Hero is half an idle game, half a free RPG that combines mechanics from idlers with a surprising amount of depth; I wasn’t sure what I was getting into - since mobiles RPGs are pretty hit-or-miss for me, but this one was great! I probably would’ve stuck with it for way longer if I didn’t want to go down my list of iOS games to play. With a ton of things to unlock, a very generous currency progression and some interesting game mechanics that unlock themselves after a long while, Almost A Hero is real neat.

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AuthorJérémie Tessier
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I had a good time with the first Nonstop Knight game, a little automatic dungeon crawler where you’d fight a bunch of enemies in a diablo-like fashion, collecting money and experience, gear and new skills, pets and other trinkets to get stronger and clear more and more dangerous challenges. I decided to give the new one a shot and I’m kinda unhappy with the things they changed, making it a more aggressively micro-transactionned adventure where ultimately, playing more won’t give you any progress and that feels real bad.

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AuthorJérémie Tessier
Categories3/5, Idle, iOS
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Postknight is an idle game where you fight across sidescrolling 2D maps as a young Postknight - a knight that delivers mail - by killing a bunch of mosters. The game is pretty simple, although maybe not idle enough and the barrier of free-to-play limits gets pretty rough after a while, but I enjoyed the bit that I’ve played. It’s not my favorite idle game of all time, however.

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AuthorJérémie Tessier
Categories3/5, Idle, iOS
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The Executive is a really neat idea of a beat them up/RPG where you play an office worker with martial arts powers fighting against werewolves, skeletons and other demons in a series of increasingly difficult levels while idly accumulating wealth from different divisions of your company that you upgrade alongside your stats and special abilities. Although I was disappointed by the endgame and some of the mechanics felt obtuse to me, I had a lot of fun with it!

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AuthorJérémie Tessier
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Idle Empires is a run of the mill idle game with an interesting (?) story conceit and a grin sense of humor. Although it has a few ideas here and there to break the monotony of idle gameplay, there wasn’t enough for me to stay engaged with it more than a few hours. The game’s reliance on very costly upgrades paths with few immediate effects and the general starting curve of revenue generation combined with the ticking revolution clock made this a weird mix for me.

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AuthorJérémie Tessier
CategoriesiOS, Idle, 2/5
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Despite it’s extremely generic name, Crafting Idle Clicker is an okay idle game that caught my attention for an okay time. At its base, CIC is an idle game where you build nodes that produce resources which are then used to craft other resources or end products. You sell these things to buy more expensive nodes, which are in turn worth more money. You keep doing that while resetting your workshop to gain more levels, money multipliers and blueprints. It’s a fine idea for an idle game but after the luster of trying to optimize profits and production went off, there wasn’t much more in there to keep my attention.

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AuthorJérémie Tessier
Categories4/5, Idle, iOS
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Taps To Riches is a neat little idle game where you buy businesses and tap on houses in order to generate money (in order to buy more businesses and upgrades in order to generate more money) filled with subsystems that make it interesting to come back to the game every day. Even without spending a single cent, I had fun with TTR and while all systems didn't work perfectly for me, I still wasted a few days tapping along.

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AuthorJérémie Tessier
Categories4/5, iOS, Idle
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AdVenture Communist follows in the style and concept of Adventure Capitalist, a game I have reviewed a few years back. An idle game that's trying to do some things differently, I had some fun with it, but I lost interest quickly. It's a very pyramidal game; You have basic resources like potatoes and ore and you have production resources like farmers and miners. You need to spend farmers and miners in order to get other production resources that create farmers and miners automatically, which you then spend to get another layer of resource that produces more producers. It's a neat idea, but I hit a wall of not being able to upgrade fairly quickly, so I stopped.

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AuthorJérémie Tessier
Categories3/5, iOS, Idle
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TurretZ is a weird mix between twin stick shooter, idle game and tower defense. I'm not sure which of these genres this game is supposed to be, but it isn't very fun. You have a planet in the middle of the screen with a whole lot of enemies around, and the planet rotates while auto-firing with various weapons, after you defeat a bunch of enemies, a boss appears. Defeat that boss, and you get to the next level, which is almost identical to the previous one. The planet is tough to control, your weaponry is unreliable, and progression is extremely slow, I didn't enjoy TurretZ much.

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AuthorJérémie Tessier
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Realm Grinder is an incredible little idle game that has only a few flaws and works really well to engage the player into playing more in order to unlock new mechanics and systems. Instead of just making numbers grow higher, this game throws together plenty of interesting ways for you to interact with it and have different 'runs' most of the time. I'm still playing it after more than three weeks, and I plan on playing it until I grow bored, if that ever happens. If my iOS reviews seem to lag behind in the future, you know what game to blame!

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AuthorJérémie Tessier
Categories5/5, Idle, iOS
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Make More! is an idle game where you manage five factories where a grid of 3x3 workers make items for you to sell. You use that money, alongside a premium currency, to improve your factories and your workers in various ways. After maxing all of your factories and leveling them to the maximum, you restart the cycle anew from scratch, with a few bonuses - daily cash and boosts for the characters you have already acquired in a previous run. It's a neat little idle game and it does the thing I kinda like with free-to-play games; Letting the player watch ads instead of paying for some 'premium' boosts.

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AuthorJérémie Tessier
Categories4/5, Idle, iOS
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Nonstop Knight is a great idle experience. With graphics that reminds someone of an action RPG and with a few gameplay systems to engage the player, I was completely hooked and played it for much more than I usually play these games. In a sea of idle games, I would totally recommend Nonstop Knight for many reasons including the progression, level of customization and potential for unlocking new stuff that are all so important in a game like that.

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AuthorJérémie Tessier
Categories5/5, Idle, RPG
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Slash Mobs is a perfectly competent - although I've had pretty bad performance issues on my iPad which prevented me from enjoying the game - idle stage-based monster killing game very similar to Clicker Heroes and other idlers of that style. It adds a few mechanics like player equipment and skill trees to differentiate itself from its various competitors, without much success.

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AuthorJérémie Tessier
Categories3/5, iOS, Idle
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Plantera is a neat, although simple idle game where there is much less automation than in other games of that genre. You plant different kind of fruits and vegetables, wait a bit, then collect them to get money, which is used to plant more stuff, expand your garden, buy animals and upgrades and repeat, seemingly forever. I had some fun with it, even if the UI was a bit difficult to use at times and if ultimately I lost interest when I had unlocked all kinds of things you could buy and figured out it would be value upgrades from now on. Unlocking new mechanics and doodads in idle games is a fun thing and slapping a new game + system is always a good way to have the player go through the whole thing a few more times, but Plantera didn't have any of that.

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AuthorJérémie Tessier
Categories4/5, Idle
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Egg Inc. is an incremental clicker-like game where you press a button to hatch chickens that lay eggs that you then sell for money to buy upgrades to hatch more chickens and lay better eggs faster, to get more money so you can upgrade your eggs and then prestige to get even better eggs. It's a really neat idle game - even if it's idle component isn't free by default - and I sunk a ton of hours into it, and even a few bucks! It's a cool game.

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AuthorJérémie Tessier
Categories5/5, Idle, iOS
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A Firelit Room is a graphical overhaul on A Dark Room, a game I've reviewed earlier, it improves a bit on the gameplay as well and makes it a bit more bearable. While it improves on some systems, I feel that it worsens the experience in other ways. I enjoyed the idle aspect a bit more, but world exploration and overall upgrades were even slower this time around; Worse, some of the new UI changes made the game even less playable.

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AuthorJérémie Tessier
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